
ExtShooter
From ARpraktikumSS12
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(→.. setup the application) |
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=== .. setup the application === | === .. setup the application === | ||
- | First install the XNA | + | First install the [http://www.microsoft.com/en-us/download/confirmation.aspx?id=20914 XNA Framework 4.0]. Then install either the [http://go.microsoft.com/fwlink/?LinkId=253187 Kinect Windows Runtime v1.5] or [http://go.microsoft.com/fwlink/?LinkID=247938 Kinect SDK v1.5 (v1.0 also works)]. |
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+ | Then download this zip file "[[Media:Releasev1.1.zip|current release]]" and extract everything. | ||
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+ | Everytime the application is started you first have to setup the orientation of the sensor (except if the sensor is exactly facing north). | ||
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+ | [[File:Mainapp.PNG]] | ||
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+ | Click on setup and then enter the orientation as shown on the picture below. The setup is complete when clicking on "Set". The main window should now show "Status: setup complete" | ||
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+ | Now you need to start the server before a device can connect to the server by clicking "Start Game". | ||
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+ | [[File:Setup.PNG]] | ||
== Minimal requirements == | == Minimal requirements == |
Revision as of 15:58, 12 June 2012
Contents |
Shooter
Download
Necessary software:
- kinect: Either the sdk or the kinect windows runtime has to be installed!
- XNA
Release 1
The download is only accessible with credentials!
How to..
.. setup the application
First install the XNA Framework 4.0. Then install either the Kinect Windows Runtime v1.5 or Kinect SDK v1.5 (v1.0 also works).
Then download this zip file "current release" and extract everything.
Everytime the application is started you first have to setup the orientation of the sensor (except if the sensor is exactly facing north).
Click on setup and then enter the orientation as shown on the picture below. The setup is complete when clicking on "Set". The main window should now show "Status: setup complete"
Now you need to start the server before a device can connect to the server by clicking "Start Game".
Minimal requirements
- A pc or laptop running the server application
- one kinect
- two android devices with the same version of the game
- a non-enterprise, non-ad hoc network the android devices and the pc are connected to
Software requirements
- Microsoft XNA Framework 4.0
- Microsoft Windows 7, Microsoft Windows Embedded Standard 7 or Windows 8 Developer Preview (desktop applications only).
- kinect
- use the kinect for windows sdk if you want to use xbox 360 kinect sensors. the kinect for windows runtime only works with "Kinect for Windows" sensors
Hardware requirements
To use a Kinect for Windows sensor you will need a PC with the following:
- 32 bit (x86) or 64 bit (x64) processor
- Dual-core 2.66-GHz or faster processor
- Dedicated USB 2.0 bus
- 2 GB RAM